Comment 8 for bug 76179

Revision history for this message
In , Brandon (winterknight) wrote : I think I'm running into the same bug.

I think I'm running into the same bug. Debian Etch (testing), on an
x86 (Celeron D). It typically takes about 15 minutes to segfault.
I don't think the bug is where you think it is. It is a different
operation every time. That usually means memory corruption. Also, in my
debug core dump, argc is a ridiculously high value, 136100536. Memory
corruption all right.

It does not occur with sound off. That may be because it is a sound
issue, or it could be because the corrupted memory is never used. It
took me 24 minutes to segfault my debug build. The unusually high
playtime is probably a result of the fact that most of the information
in a debug executable is not used during play time, so it took longer
to corrupt an important part.

I'm working on this bug (probably the same one.) Give me a few days. I
think I should have it by then. I am good at this sort of thing.

-Brandon