As mentioned above, turning off music and sound effects stops the crash.
Running under gdb, I end up with this:
(gdb) bt
#0 0xb7713dde in pt_UpdateVoices () from /usr/lib/libmikmod.so.2
#1 0xb7715973 in Player_HandleTick () from /usr/lib/libmikmod.so.2
#2 0xb772024b in VC2_WriteSamples () from /usr/lib/libmikmod.so.2
#3 0xb7721e72 in VC2_WriteBytes () from /usr/lib/libmikmod.so.2
#4 0xb7722055 in VC_WriteBytes () from /usr/lib/libmikmod.so.2
#5 0xb773a2d2 in music_mixer () from /usr/lib/libSDL_mixer-1.2.so.0
#6 0xb7737c3b in ?? () from /usr/lib/libSDL_mixer-1.2.so.0
#7 0xb7b3ace2 in ?? () from /usr/lib/libSDL-1.2.so.0
#8 0xb7b4283b in ?? () from /usr/lib/libSDL-1.2.so.0
#9 0xb7b9071d in ?? () from /usr/lib/libSDL-1.2.so.0
#10 0xb80464ff in start_thread () from /lib/tls/i686/cmov/libpthread.so.0
#11 0xb7f7c49e in clone () from /lib/tls/i686/cmov/libc.so.6
So it definitely looks to be sound related.
I notice that a couple of other SDL games (supertux2 - binary) and frozen-bubble (perl) work fine... so I wonder if there's a problem with python-pygame? Or perhaps it is specific to pathological?
I see this too in Jaunty:
pathological: proxy jaunty/universe Packages dpkg/status
Installed: 1.1.3-8ubuntu2
Candidate: 1.1.3-8ubuntu2
Version table:
*** 1.1.3-8ubuntu2 0
500 http://
100 /var/lib/
As mentioned above, turning off music and sound effects stops the crash.
Running under gdb, I end up with this:
(gdb) bt libmikmod. so.2 libmikmod. so.2 libmikmod. so.2 libmikmod. so.2 libmikmod. so.2 libSDL_ mixer-1. 2.so.0 libSDL_ mixer-1. 2.so.0 libSDL- 1.2.so. 0 libSDL- 1.2.so. 0 libSDL- 1.2.so. 0 i686/cmov/ libpthread. so.0 i686/cmov/ libc.so. 6
#0 0xb7713dde in pt_UpdateVoices () from /usr/lib/
#1 0xb7715973 in Player_HandleTick () from /usr/lib/
#2 0xb772024b in VC2_WriteSamples () from /usr/lib/
#3 0xb7721e72 in VC2_WriteBytes () from /usr/lib/
#4 0xb7722055 in VC_WriteBytes () from /usr/lib/
#5 0xb773a2d2 in music_mixer () from /usr/lib/
#6 0xb7737c3b in ?? () from /usr/lib/
#7 0xb7b3ace2 in ?? () from /usr/lib/
#8 0xb7b4283b in ?? () from /usr/lib/
#9 0xb7b9071d in ?? () from /usr/lib/
#10 0xb80464ff in start_thread () from /lib/tls/
#11 0xb7f7c49e in clone () from /lib/tls/
So it definitely looks to be sound related.
I notice that a couple of other SDL games (supertux2 - binary) and frozen-bubble (perl) work fine... so I wonder if there's a problem with python-pygame? Or perhaps it is specific to pathological?