* New upstream release (LP: #334205).
* Added support for the following GPUs:
o GeForce GT 120
o GeForce G100
o Quadro FX 3700M
* Fixed a bug that caused Maya to freeze when overlays are enabled.
* Fixed an interaction problem with some applications that use memory tracking
libraries.
* Added support for RG renderbuffers in OpenGL 3.0.
* Added support for OpenGL 3.0 floating-point depth buffers.
* Fixed a problem that caused Valgrind to crash when tracing a program that
uses OpenGL.
* VDPAU updates:
o VDPAU now supports VC-1/WMV acceleration on all GPUs supported by VDPAU;
see the README for details.
o Expand the documentation of VDPAU's VdpVideoMixer, in particular regarding
how to use the deinterlacing algorithms. Explicitly document "half rate" deinterlacing, which should allow the advanced algorithms to run on more
low-end systems. See vdpau.h.
o Implement a "skip chroma deinterlace" option in VDPAU, which should allow
the advanced deinterlacing algorithms to run on more low-end systems. See
vdpau.h.
o Enhance VDPAU to correctly handle some forms of corrupt/invalid MPEG
streams on some GPUs.
o Fix VDPAU to prevent some cases of "display preemption" in the face of
missing H.264 reference frames on some GPUs.
o Fix VDPAU to correctly handle VC-1 skipped pictures with missing start
codes on some GPUs.
o Fix VDPAU to correctly handle WMV "range reduction" on some GPUs. A minor backwards-compatible API change was made for this; see vdpau.h's documentation for structure field VdpPictureInfoVC1.rangered.
o Fix VDPAU wrapper library to print dlerror() messages when problems occur,
which will simplify debugging of driver loading issues.
-- Alberto Milone (tseliot) <email address hidden> Wed, 25 Feb 2009 11:49:59 +0100
This bug was fixed in the package nvidia- graphics- drivers- 180 - 180.35-0ubuntu1
--------------- graphics- drivers- 180 (180.35-0ubuntu1) jaunty; urgency=low
nvidia-
* New upstream release (LP: #334205).
deinterlacing, which should allow the advanced algorithms to run on more
backwards- compatible API change was made for this; see vdpau.h's
documentation for structure field VdpPictureInfoV C1.rangered.
* Added support for the following GPUs:
o GeForce GT 120
o GeForce G100
o Quadro FX 3700M
* Fixed a bug that caused Maya to freeze when overlays are enabled.
* Fixed an interaction problem with some applications that use memory tracking
libraries.
* Added support for RG renderbuffers in OpenGL 3.0.
* Added support for OpenGL 3.0 floating-point depth buffers.
* Fixed a problem that caused Valgrind to crash when tracing a program that
uses OpenGL.
* VDPAU updates:
o VDPAU now supports VC-1/WMV acceleration on all GPUs supported by VDPAU;
see the README for details.
o Expand the documentation of VDPAU's VdpVideoMixer, in particular regarding
how to use the deinterlacing algorithms. Explicitly document "half rate"
low-end systems. See vdpau.h.
o Implement a "skip chroma deinterlace" option in VDPAU, which should allow
the advanced deinterlacing algorithms to run on more low-end systems. See
vdpau.h.
o Enhance VDPAU to correctly handle some forms of corrupt/invalid MPEG
streams on some GPUs.
o Fix VDPAU to prevent some cases of "display preemption" in the face of
missing H.264 reference frames on some GPUs.
o Fix VDPAU to correctly handle VC-1 skipped pictures with missing start
codes on some GPUs.
o Fix VDPAU to correctly handle WMV "range reduction" on some GPUs. A minor
o Fix VDPAU wrapper library to print dlerror() messages when problems occur,
which will simplify debugging of driver loading issues.
-- Alberto Milone (tseliot) <email address hidden> Wed, 25 Feb 2009 11:49:59 +0100