Not software rendered: yes
Not blacklisted: yes
GLX fbconfig: yes
GLX texture from pixmap: yes
GL npot or rect textures: yes
GL vertex program: yes
GL fragment program: no
GL vertex buffer object: yes
GL framebuffer object: no
GL version is 1.4+: yes
Unity 3D supported: no
$ glxgears
Running synchronized to the vertical refresh. The framerate should be
approximately the same as the monitor refresh rate.
12872 frames in 5.0 seconds = 2574.231 FPS
HI Mark
I see we have the very same video. Please could you talk about sleep/hibernation with me at f0rhumatfreedotfr ?
Thank you
Here is my own report
$ sudo lshw -C display
fonctionnalités : pm agp agp-3.0 vga_controller bus_master vga_palette cap_list rom
configuration: driver=nvidia latency=248 maxlatency=1 mingnt=5 fc000000- fcffffff mémoire: f0000000- f3ffffff mémoire: fd000000- fd01ffff
[sudo] password for me:
*-display
description: VGA compatible controller
produit: NV28 [GeForce4 Ti 4200 Go AGP 8x]
fabriquant: NVIDIA Corporation
identifiant matériel: 0
information bus: pci@0000:01:00.0
version: a1
bits: 32 bits
horloge: 66MHz
ressources: irq:11 mémoire:
$ jockey-text -l
xorg:nvidia_96 - Pilote d'accélération graphique NVIDIA (Propriétaire, Activé, Utilisé)
$ apt-cache policy nvidia-96 fr.archive. ubuntu. com/ubuntu/ precise- proposed/ restricted i386 Packages dpkg/status 43.20-0ubuntu6 0 fr.archive. ubuntu. com/ubuntu/ precise/restricted i386 Packages nux/unity_ support_ test -p
nvidia-96:
Installé : 96.43.23-0ubuntu0.1
Candidat : 96.43.23-0ubuntu0.1
Table de version :
*** 96.43.23-0ubuntu0.1 0
400 http://
100 /var/lib/
96.
500 http://
$ /usr/lib/
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce4 4200 Go/AGP/SSE2
OpenGL version string: 1.5.8 NVIDIA 96.43.23
Not software rendered: yes
Not blacklisted: yes
GLX fbconfig: yes
GLX texture from pixmap: yes
GL npot or rect textures: yes
GL vertex program: yes
GL fragment program: no
GL vertex buffer object: yes
GL framebuffer object: no
GL version is 1.4+: yes
Unity 3D supported: no
$ glxgears
Running synchronized to the vertical refresh. The framerate should be
approximately the same as the monitor refresh rate.
12872 frames in 5.0 seconds = 2574.231 FPS