As far I understand nvidia-cg-toolkit has native builds for 64 bits...
http://developer.nvidia.com/cg-toolkit
So, why we need implement multiarch support?
I don't see any benefit in using a 32-bit library if you can use a 64-bit library.
As far I understand nvidia-cg-toolkit has native builds for 64 bits...
http:// developer. nvidia. com/cg- toolkit
So, why we need implement multiarch support?
I don't see any benefit in using a 32-bit library if you can use a 64-bit library.