I have a feeling that the launcher is having to fall back to software rendering, and therefore the cpu usage shoots up. What happens when you run any other GL-based programs, such as glchess etc? Oh, and btw, glxinfo segfaulting doesn't sound too promising :-)
I have a feeling that the launcher is having to fall back to software rendering, and therefore the cpu usage shoots up. What happens when you run any other GL-based programs, such as glchess etc? Oh, and btw, glxinfo segfaulting doesn't sound too promising :-)