Unfortunately, there's no other option than doing this or you'd loose the direct rendering performances, so this is an expected behavior.
What we could do is to be smarter at picking the scaling value for the monitor. And I've already started some work for this.
Unfortunately, there's no other option than doing this or you'd loose the direct rendering performances, so this is an expected behavior.
What we could do is to be smarter at picking the scaling value for the monitor. And I've already started some work for this.