Comment 10 for bug 119407

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Roby Gamboa (regamboa) wrote :

Hi, folks:

I've been able to confirm both that it's a 64-bit problem, and that the proposed fix returns the application to a runnable state. I'm running FC7 on a 4-way AMD Opteron 64 (I know, I know, it's overkill for Monsterz, but I've got to have something to do while the builds are running... :-)