I've been able to confirm both that it's a 64-bit problem, and that the proposed fix returns the application to a runnable state. I'm running FC7 on a 4-way AMD Opteron 64 (I know, I know, it's overkill for Monsterz, but I've got to have something to do while the builds are running... :-)
Hi, folks:
I've been able to confirm both that it's a 64-bit problem, and that the proposed fix returns the application to a runnable state. I'm running FC7 on a 4-way AMD Opteron 64 (I know, I know, it's overkill for Monsterz, but I've got to have something to do while the builds are running... :-)