Anyreason Why "((int)( ((void *)&(nmsgbuf.payload.part.ball.pos[0])) - ((void *)&(nmsgbuf)) ))" is being used instead of offsetof ?
Anyreason Why "((int)( ((void *)&(nmsgbuf. payload. part.ball. pos[0]) ) - ((void *)&(nmsgbuf)) ))" is being used instead of offsetof ?