Bumped to high, even if temporarily. Because we need to be mindful that this bug will probably increase Unity8's latency by one frame.
Roughly explained here: https://code.launchpad.net/~vanvugt/mir/ClientLatency-of-overlays/+merge/291348
Bumped to high, even if temporarily. Because we need to be mindful that this bug will probably increase Unity8's latency by one frame.
Roughly explained here: https:/ /code.launchpad .net/~vanvugt/ mir/ClientLaten cy-of-overlays/ +merge/ 291348