Comment 2 for bug 1548236

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Gerry Boland (gerboland) wrote :

I don't see any advantage in having Mir implement pointer barrier. The mouse should live in the shell's scene, and thus be positioned where the shell desires it to be - that is how we've implemented it currently. Implementing barriers in mir will take scene state outside of the shell, confusing responsibilities.

An API to allow unity8 to tell Mir where the mouse should be drawn should be sufficient.