Comment 8 for bug 1496069

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Gerry Boland (gerboland) wrote :

@vanvugt - the thing is, the unity logo is being drawn & animated by the nested server itself, it's not a client surface being composited! I.e. is it USC/Mir calling compositor_acquire.

I expected the nested server (i.e. Qt's renderer) to be throttled to 60fps by eglSwapBuffers as per usual.