It seems that only touch is affected, key input is still delivered correctly.
The root cause is that surfaces are marked occluded in a side-by-side configuration (unless they overlap the two monitors) which then get excluded when calling scene->for_each.
I'm looking into why they are marked occluded in a side-by-side configuration.
It seems that only touch is affected, key input is still delivered correctly.
The root cause is that surfaces are marked occluded in a side-by-side configuration (unless they overlap the two monitors) which then get excluded when calling scene->for_each.
I'm looking into why they are marked occluded in a side-by-side configuration.