Comment 12 for bug 1496069

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Alberto Aguirre (albaguirre) wrote :

It seems that only touch is affected, key input is still delivered correctly.

The root cause is that surfaces are marked occluded in a side-by-side configuration (unless they overlap the two monitors) which then get excluded when calling scene->for_each.

I'm looking into why they are marked occluded in a side-by-side configuration.