Comment 8 for bug 981883

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In , Kenxeth (kenxeth) wrote :

On the i965 driver, I tracked it down to the commit where I started advertising vertex shader texture units. I also noticed that the rendering is broken using classic swrast (LIBGL_ALWAYS_SOFTWARE=1), but if I hacked swrast to advertise 0 VS texture image units, then it worked.

Obviously MapsGL is changing its rendering technique when VS texturing is present (or not), but I suspect that there's something broken in core Mesa related to VS texturing.