I'm a bit worried about "_swrast_Bitmap". Sounds like it's rendering in software for some reason. Although glxspheres64 says:
Polygons in scene: 62464
Visual ID of window: 0x99
Context is Direct
OpenGL Renderer: Mesa DRI Intel(R) Sandybridge Desktop
3.464074 frames/sec - 3.865907 Mpixels/sec
glxspheres64 is using 100% of the CPU. callgrind shows all of this is spent in:
100% intelBitmap Start Finish
|- 100% _swrast_Bitmap
|- 50% intelSpanRender
|- 50% intelSpanRender
I'm a bit worried about "_swrast_Bitmap". Sounds like it's rendering in software for some reason. Although glxspheres64 says:
Polygons in scene: 62464
Visual ID of window: 0x99
Context is Direct
OpenGL Renderer: Mesa DRI Intel(R) Sandybridge Desktop
3.464074 frames/sec - 3.865907 Mpixels/sec