(In reply to comment #6) > mistr's call trace looks a little different from Sami's, but at least they both > crash in GPU_state_init():
Actually, the difference in the call trace is only because they were taken using different versions of blender. Thanks to Sami for pointing that out.
(In reply to comment #6)
> mistr's call trace looks a little different from Sami's, but at least they both
> crash in GPU_state_init():
Actually, the difference in the call trace is only because they were taken using different versions of blender. Thanks to Sami for pointing that out.