(In reply to comment #12)
> I might not be understanding the issue correctly, but you can build GLX to only
> support indirect rendering. Basically, the code needs to build without
> -DGLX_DIRECT_RENDERING. With configure, this is --disable-driglx-direct.
The question is, when libGL.so is compiled with direct rendering support, how to decide if direct rendering is viable at runtime? The connection to xserver may be remote or local. The configs from xserver and dri driver may or may not match. How do they affect the decision?
(In reply to comment #12) RENDERING. With configure, this is --disable- driglx- direct.
> I might not be understanding the issue correctly, but you can build GLX to only
> support indirect rendering. Basically, the code needs to build without
> -DGLX_DIRECT_
The question is, when libGL.so is compiled with direct rendering support, how to decide if direct rendering is viable at runtime? The connection to xserver may be remote or local. The configs from xserver and dri driver may or may not match. How do they affect the decision?