Comment 10 for bug 1694367

Revision history for this message
In , Paul (paul17041993) wrote :

(In reply to Michel Dänzer from comment #8)
> To prevent tearing, you need to either choose OpenGL instead of XRender and
> an appropriate tearing prevention setting, or enable TearFree with
>
> xrandr --output eDP --set TearFree on

it's less obvious, but there still appears to be screen tearing when running via openGL 3.1 using full-screen-repaints.

It's also reasonably obvious that for some GUIs their buttons will update their two triangles across two frames instead of one, this seems to be a much rarer occurrence with the above settings however.