Comment 32 for bug 1652486

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In , Nicolai Hähnle (nha) wrote :

This is certainly a bug in our driver (unlike what was written on the Github tracker, a game *can* cause a hang e.g. by writing an infinite loop in a shader, but that seems exceedingly unlikely in the case of TF2). The problem with this particular bug is that it seems non-deterministic (i.e. not reliably reproducible), and that makes it hard to debug.