A quick grep seems to suggest it's the responsibility of each EGL platform to re-implement the environment check:
$ grep -r LIBGL_ALWAYS_SOFT src src/glx/glxext.c: glx_accel = (getenv("LIBGL_ALWAYS_SOFTWARE") == NULL); src/glx/apple/apple_visual.c: else if (getenv("LIBGL_ALWAYS_SOFTWARE") != NULL) { src/egl/drivers/dri2/platform_wayland.c: int hw_accel = (getenv("LIBGL_ALWAYS_SOFTWARE") == NULL); src/egl/drivers/dri2/platform_x11.c: int x11_dri2_accel = (getenv("LIBGL_ALWAYS_SOFTWARE") == NULL);
A quick grep seems to suggest it's the responsibility of each EGL platform to re-implement the environment check:
$ grep -r LIBGL_ALWAYS_SOFT src "LIBGL_ ALWAYS_ SOFTWARE" ) == NULL); apple/apple_ visual. c: else if (getenv( "LIBGL_ ALWAYS_ SOFTWARE" ) != NULL) { drivers/ dri2/platform_ wayland. c: int hw_accel = (getenv( "LIBGL_ ALWAYS_ SOFTWARE" ) == NULL); drivers/ dri2/platform_ x11.c: int x11_dri2_accel = (getenv( "LIBGL_ ALWAYS_ SOFTWARE" ) == NULL);
src/glx/glxext.c: glx_accel = (getenv(
src/glx/
src/egl/
src/egl/