Okay, I have a half implementation of using glBlitFramebuffer, and have some ideas as to how we might be able to preserve vsync while not using fbo's at all (still necessary for nvidia).
In progress.
Okay, I have a half implementation of using glBlitFramebuffer, and have some ideas as to how we might be able to preserve vsync while not using fbo's at all (still necessary for nvidia).
In progress.