Comment 3 for bug 1037411

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Daniel van Vugt (vanvugt) wrote : Re: [GLES] Graphics performance is 25-40% lower with gles2 than trunk

This might be due to the fact that gles2 has to render everything as triangles instead of quads. So we're now pushing around 2x the polygons and 1.5x the number of vertices that trunk does.