Comment 14 for bug 1504065

Revision history for this message
MichaƂ Sawicz (saviq) wrote :

IMO the high volume snap should not go away just because the video got paused. For this, indicator-sound has everything it needs in its hands. The headphones + playback + high volume should be a trigger for the dialog, not a state.

The correct workflow in this case is, IMO:
- user presses volume up
- sound indicator triggers the high volume warning without changing volume
- video gets paused, because you can't see it (at least on the phone with current design)
\ - user cancels the dialog
  - volume level remains
\ - user accepts the dialog
  - volume is increased
- media player gets focused
- playback should resume (?)

Whether that's universally true for all dialogs, like Matthew pointed out - maybe not. We currently have no way of discerning which dialog should cause that, and which should not.