Mikhail, that doesn't related to this one bug, there no large IO in that page, only canvas playing, that eatout RAM:
function partyHard( drunkenness ) {
var mapCanvas = [];
var mapCanvasCtx = [];
for (var i = 0; i < drunkenness * 1200; i++) {
mapCanvas[i] = document.createElement('canvas'); mapCanvas[i].width = 2500; mapCanvas[i].height = 2500; mapCanvasCtx[i] = mapCanvas[i].getContext('2d'); mapCanvasCtx[i].fillStyle = 'rgb(0, 0, 0)'; mapCanvasCtx[i].fillRect( 0, 0, 1700, 1700 );
}
console.log(window);
}
Mikhail, that doesn't related to this one bug, there no large IO in that page, only canvas playing, that eatout RAM:
function partyHard( drunkenness ) {
var mapCanvas = []; createElement( 'canvas' );
mapCanvas[ i].width = 2500;
mapCanvas[ i].height = 2500;
mapCanvasCtx[ i] = mapCanvas[ i].getContext( '2d');
mapCanvasCtx[ i].fillStyle = 'rgb(0, 0, 0)';
mapCanvasCtx[ i].fillRect( 0, 0, 1700, 1700 ); log(window) ;
var mapCanvasCtx = [];
for (var i = 0; i < drunkenness * 1200; i++) {
mapCanvas[i] = document.
}
console.
}