This could be related to IO scheduling. In the past Unity7 has been guilty of doing IO during graphics operations. So graphics performance was impacted by heavy IO.
I haven't noticed this regression with kernel 4.8 myself. Perhaps because I've been using reasonably efficient SSDs?
This could be related to IO scheduling. In the past Unity7 has been guilty of doing IO during graphics operations. So graphics performance was impacted by heavy IO.
I haven't noticed this regression with kernel 4.8 myself. Perhaps because I've been using reasonably efficient SSDs?