As bluetooth headsets tend to deal with audio, I assume that the cause of this issue is somewhere between pulseaudio and bluetooth.
Pulseaudio also deals with bluetooth directly, like in issue #508522. As long as it is unclear where this issue really comes from, I'll add pulseaudio package to this issue. Would still be helpful if pulseaudio maintainers could state if or if not this issue should be fixed via pulseaudio.
As bluetooth headsets tend to deal with audio, I assume that the cause of this issue is somewhere between pulseaudio and bluetooth.
Pulseaudio also deals with bluetooth directly, like in issue #508522. As long as it is unclear where this issue really comes from, I'll add pulseaudio package to this issue. Would still be helpful if pulseaudio maintainers could state if or if not this issue should be fixed via pulseaudio.