In case it's useful at all - this does appear to be related to whatever xinput driver calls SDL2 uses within it's SDL_INIT_JOYSTICK and SDL_INIT_GAMECONTROLLER subsystems, as disabling either one of those does not seem to reproduce.
In case it's useful at all - this does appear to be related to whatever xinput driver calls SDL2 uses within it's SDL_INIT_JOYSTICK and SDL_INIT_ GAMECONTROLLER subsystems, as disabling either one of those does not seem to reproduce.