Comment 44 for bug 1300557

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Jeroen T. Vermeulen (jtv) wrote :

It just got a bit weirder.

I've got my custom xrandr-defined 2560×1440 resolution going. But for purposes like window placement, resizing windows, and maximising windows, the UI seems to think it's 1920×1080 or thereabouts.

So if I open a whole bunch of editor windows from the shell, they all appear in (and eventually fill up) the upper-left part of the screen that looks like it's about 1920×1080 pixels large. I can move a window out of that zone, but I can't resize its lower or right-hand edges outside of it. If I move a window over the edge and then try to resize the window, the edge(s) I'm resizing immediately jump back to fall within that zone.

When I move a window completely outside the zone and try to resize it, really strange things happen. A terminal window outside the zone immediately disappears when I try to resize its right-hand edge, as if it's been closed. I can get it back by clicking on the terminal icon in Unity's icon bar, but it's very narrow, and it looks to be dead! It's got a piece of my desktop background in it, and nothing I do convinces it to repaint itself. When I widen it, I just get to see more background, or whatever else was in its path, plus some pollution from the resizing UI. I can still close it with ctrl-d though. I can still type commands into the shell I guess, but "clear" doesn't help.