Following the instructions to build mesa, I think I was able to get it running successfully:
rdhruva@ubuntu:~/build/mesa$ LIBGL_DRIVERS_PATH=./lib LD_PRELOAD=./lib/libGL.so.1 glxinfo | grep -i version
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.2.0-devel (git-079bff5)
OpenGL core profile shading language version string: 3.30
OpenGL version string: 3.0 Mesa 10.2.0-devel (git-079bff5)
OpenGL shading language version string: 1.30
Now when I try "glxgears", everything is fine. I am unable to determine if this because the latest git checkout fixed the problem, or if the problem is not surfacing because I am running X in the UXA acceleration mode (instead of SNA).
Looking at the logs, can you suggest a good way to reproduce this problem? Thanks!
Following the instructions to build mesa, I think I was able to get it running successfully:
rdhruva@ ubuntu: ~/build/ mesa$ LIBGL_DRIVERS_ PATH=./ lib LD_PRELOAD= ./lib/libGL. so.1 glxinfo | grep -i version
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.2.0-devel (git-079bff5)
OpenGL core profile shading language version string: 3.30
OpenGL version string: 3.0 Mesa 10.2.0-devel (git-079bff5)
OpenGL shading language version string: 1.30
Now when I try "glxgears", everything is fine. I am unable to determine if this because the latest git checkout fixed the problem, or if the problem is not surfacing because I am running X in the UXA acceleration mode (instead of SNA).
Looking at the logs, can you suggest a good way to reproduce this problem? Thanks!