Isn't this just fixing a leak? Namely, that an object is not destroyed when it should so memory is wasted?
From previous messages on LKML the issue causing the crash seemed to be the opposite... that an object is destroyed and then its data is used again causing memory corruption...
Isn't this just fixing a leak? Namely, that an object is not destroyed when it should so memory is wasted?
From previous messages on LKML the issue causing the crash seemed to be the opposite... that an object is destroyed and then its data is used again causing memory corruption...