Well, the problems with --indirect-rendering were no mipmap and no vsync but since we don't enable vsync by default anymore and --indirect-rendering works with the nvidia-glx-new we have now it might be worth it to use it again.
Well, the problems with --indirect- rendering were no mipmap and no vsync but since we don't enable vsync by default anymore and --indirect- rendering works with the nvidia-glx-new we have now it might be worth it to use it again.