This is something that only NVIDIA can really fix. It's been known for a while that RenderAccel can be unpredicatable (there are warnings in all the docs). I believe NVIDIA said this is because there was no test suite to check XRENDER acceleration behaviour against.
This is something that only NVIDIA can really fix. It's been known for a while that RenderAccel can be unpredicatable (there are warnings in all the docs). I believe NVIDIA said this is because there was no test suite to check XRENDER acceleration behaviour against.