Comment 40 for bug 66483

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Jeffrey Knockel (jeff250) wrote :

Here are my results:

$ SDL_AUDIODRIVER=assdf ./test-sdl-audio
SDL_OpenAudio() failed: No available audio device
$ SDL_AUDIODRIVER=alsa ./test-sdl-audio
desired: 16 bit signed audio (stereo) at 44100 Hz
obtained: 16 bit signed audio (stereo) at 44100 Hz
$ SDL_AUDIODRIVER=oss ./test-sdl-audio
SDL_OpenAudio() failed: No available audio device
$ SDL_AUDIODRIVER=dsp ./test-sdl-audio
desired: 16 bit signed audio (stereo) at 44100 Hz
obtained: 16 bit signed audio (stereo) at 44100 Hz

'SDL_AUDIODRIVER=dsafd supertux' had sound, so I'm going to disregard this game for the moment, at least for this bug report and as long as we are focusing in on sdl-mixer.

I downloaded neverball so that we can compare apples to apples here, and I ended up with similar results as Jacob.

'SDL_AUDIODRIVER=dsp neverball' results in crystal clear sound; however, 'SDL_AUDIODRIVER=alsa neverball' results with the static problem. The static problem consists in music playing staticy when not at 100% in-game volume; it plays crystal clear at 100% volume. Also, sound was slightly staticy at ANY volume. It is less staticy than the music is though. It was more obvious after I turned off the music and cranked up my speaker volume. Again, there is no static at all with oss/dsp.