Confirming that wesnoth and neverball music work fine with music
volume set to 100%
However in neverball, there are still a few crackles during the music
transition after clicking on a menu (like Options).
Also confirming the sdl sample app was setting music volume to 100%:
int volume=SDL_MIX_MAXVOLUME;
Mix_VolumeMusic(volume);
I changed it to Mix_VolumeMusic(volume-10) and I got the same crackles.
Confirming that wesnoth and neverball music work fine with music SDL_MIX_ MAXVOLUME; (volume) ;
volume set to 100%
However in neverball, there are still a few crackles during the music
transition after clicking on a menu (like Options).
Also confirming the sdl sample app was setting music volume to 100%:
int volume=
Mix_VolumeMusic
I changed it to Mix_VolumeMusic (volume- 10) and I got the same crackles.