Comment 13 for bug 442535

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Don Atkinson (donatkinson) wrote : Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

After a generally irritating few days, I found a solution that works for me. I left pulseaudio for a bit and I still had great sound- the problem was my laptop's spinning volume control was inoperative. I would have to open a gizmo in my task bar to control the volume. So, back to pulseaudio today, and all my controls are back. But of course, Wesnoth and other sdl-type games would run the CPU to 100% usage and crash Wesnoth once again at some random time. BUT- I found if I opened Wesnoth with the sound disabled (all 4 buttons checked OFF in Wesnoth Preferences- Sound Effects, Music, Turn Bell and User Interface Sounds), loaded the scenario I wanted to play, and THEN went back to Preferences>Sound and enabled all 4 sound buttons, my CPU usage was very low- and most importantly, stayed low, and did not crash me once all night. Not the perfect answer, but until this SDL/Pulse Audio issue is resolved... I'm happy! I hope this helps some fellow Wesnoth addict out there. :)
Game On! (and protect your flanks)