in kwin/libkwineffects/kwinglutils.cpp:184 please try adding
Q_ASSERT((n>1 && last > 4) || last > 5);
could be that the different texture layout creates textures < 64x64 and your GPU/driver doesn't like that.
In case that happens you'll get a crash. To avoid that and try a fix instead
if (n > 1) return 1 << (qMax(last,5) + 1); return 1 << qMax(last,6);
in kwin/libkwineff ects/kwinglutil s.cpp:184
please try adding
Q_ASSERT((n>1 && last > 4) || last > 5);
could be that the different texture layout creates textures < 64x64 and your GPU/driver doesn't like that.
In case that happens you'll get a crash. To avoid that and try a fix instead
if (n > 1)
return 1 << (qMax(last,5) + 1);
return 1 << qMax(last,6);