Comment 55 for bug 862964

Revision history for this message
In , Thomas-luebking (thomas-luebking) wrote :

here's a better patch but currently i need to figure out why
a) the shadow texture is packed this way in the first place
b) the texture format isn't set to GL_TEXTURE_RECTANGLE_ARB (in case NPOT isn't supported but that format is)

Also see updates on bug 293325

And thanks everyone for testing! =)