here's a better patch but currently i need to figure out why a) the shadow texture is packed this way in the first place b) the texture format isn't set to GL_TEXTURE_RECTANGLE_ARB (in case NPOT isn't supported but that format is)
Also see updates on bug 293325
And thanks everyone for testing! =)
here's a better patch but currently i need to figure out why RECTANGLE_ ARB (in case NPOT isn't supported but that format is)
a) the shadow texture is packed this way in the first place
b) the texture format isn't set to GL_TEXTURE_
Also see updates on bug 293325
And thanks everyone for testing! =)