example command lines run on a tileset:
...at zoom level 12 (squere png as mentioned above)
nice "inkscape" -w 256 -h 256 --export-area=0.000000:0.000000:878.910000:877.628239 --export-png="./tile_12_2148_1332.png" "./output-27352-z12.svg"
...at zoom level 14 (the script renders map tiles from z=12 to z=17)
nice "inkscape" -w 1024 -h 256 --export-area=0.000000:658.221179:878.910000:877.628239 --export-png="./tile_14_2148_5328.png_part" "./output-27352-z14.svg"
the png_part is then cut up to 256x256 px pngs by libgd.
I included the zoom 12 call so you can see better that there is some (intended) deformation going on (getting square tiles with simple mercator projection from rectangular svg area).
example command lines run on a tileset:
...at zoom level 12 (squere png as mentioned above)
nice "inkscape" -w 256 -h 256 --export- area=0. 000000: 0.000000: 878.910000: 877.628239 --export- png="./ tile_12_ 2148_1332. png" "./output- 27352-z12. svg"
...at zoom level 14 (the script renders map tiles from z=12 to z=17)
nice "inkscape" -w 1024 -h 256 --export- area=0. 000000: 658.221179: 878.910000: 877.628239 --export- png="./ tile_14_ 2148_5328. png_part" "./output- 27352-z14. svg"
the png_part is then cut up to 256x256 px pngs by libgd.
I included the zoom 12 call so you can see better that there is some (intended) deformation going on (getting square tiles with simple mercator projection from rectangular svg area).