Comment 4 for bug 786525

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Romano Giannetti (romano-giannetti) wrote : Re: unity volume indicator do not take into account amplification

My opinion is that the volume in the applet should work as in the sound-settings. IOW, present the user a linear "volume"slider; when it is at the top it has full amplification, and in some point midway there is 100% volume with no amplification.

See the attached screenshot. The applet is showing 100% volume --- maybe that is technically correct, but in reality the volume could be upped more (see position of the cursor, in B). Worse, if I close the sound-settings window, an then simply touch the indicator trying to up the volume, the level is snapped back to point C (where it says 100%). You can't see that in real time (you have to close and reopen sound/settings to see it), which is another bug in itself ;-), but you can hear it.

My opinion is that the behavior of the sound-settings slider is the correct one, and should be mimicked by the applet.