Comment 4 for bug 211698

Revision history for this message
NY00123 (ny00) wrote :

A few updates:

* In the past, it looked like the ESD backend of SDL worked better than the PulseAudio backend in a few cases, like in the Epiphany game. Now the PA backend seems to work fine with that game.

* Using the ESD backend, there have been a few times when I've just heard loud "pink noise" (term mentioned in speaker-test --help).
I remember it has happened with some application talking to ESD directly and not SDL as well (not sure which app).
It could be related to the following bug, although I'm not fully sure about that:
http://www.pulseaudio.org/ticket/322

* Finally, EDuke32 is now available as a 64-bit binary, so all of this stuff can be considered irrelevant to EDuke32.

It may still be useful to replace the 32-bit SDL sound backend, and maybe with the PulseAudio backend and not ESD, since it at least works probably with Epiphany this time.