Comment 12 for bug 180478

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NY00123 (ny00) wrote :

On a side note (tested with a 64-app and SDL but may be related to the 32-bit variants as well):
I've noticed that the sound in the Epiphany game (epiphany package) works better with SDL->ESD than with SDL->PulseAudio;
Which means that maybe the ESD variant of SDL should be provided by default, although there could be a game which works better with SDL->PulseAudio than with SDL->ESD.