Comment 113 for bug 1814125

Revision history for this message
In , Noxum (noxum) wrote :

Just to put it straight:
- mr363 fixes this bug on single GPU systems
- mr363 does not have any effect on hybrid GPU systems using PRIME sync
- __GL_MaxFramesAllowed=1 is a workaround on PRIME systems currently.

So all testing is now done on PRIME sync with __GL_MaxFramesAllowed unset.
I'm sorry,
applying mr216 does not have any effect on my PRIME sync system.
g-c-c bluetooth animation - 85% -> 85% no change.