StacktraceTop: _cogl_set_error (error=error@entry=0x0, domain=<optimized out>, code=code@entry=0, format=format@entry=0x7fcf5b07a718 "Failed to create an OpenGL framebuffer object") at ./cogl-error.c:78 _cogl_offscreen_gl_allocate (offscreen=0x4c2df00, error=0x0) at ./driver/gl/cogl-framebuffer-gl.c:844 cogl_framebuffer_allocate (framebuffer=framebuffer@entry=0x4c2df00, error=error@entry=0x0) at ./cogl-framebuffer.c:727 _cogl_framebuffer_gl_flush_state (draw_buffer=0x4c2df00, read_buffer=0x4c2df00, state=(COGL_FRAMEBUFFER_STATE_BIND | COGL_FRAMEBUFFER_STATE_VIEWPORT | COGL_FRAMEBUFFER_STATE_CLIP | COGL_FRAMEBUFFER_STATE_DITHER | COGL_FRAMEBUFFER_STATE_MODELVIEW | COGL_FRAMEBUFFER_STATE_PROJECTION | COGL_FRAMEBUFFER_STATE_COLOR_MASK | COGL_FRAMEBUFFER_STATE_FRONT_FACE_WINDING)) at ./driver/gl/cogl-framebuffer-gl.c:311 cogl_framebuffer_clear4f (framebuffer=0x4c2df00, buffers=buffers@entry=1, red=0, green=0, blue=0, alpha=0) at ./cogl-framebuffer.c:369
StacktraceTop: error@entry= 0x0, domain=<optimized out>, code=code@entry=0, format= format@ entry=0x7fcf5b0 7a718 "Failed to create an OpenGL framebuffer object") at ./cogl-error.c:78 offscreen_ gl_allocate (offscreen= 0x4c2df00, error=0x0) at ./driver/ gl/cogl- framebuffer- gl.c:844 er_allocate (framebuffer= framebuffer@ entry=0x4c2df00 , error=error@ entry=0x0) at ./cogl- framebuffer. c:727 framebuffer_ gl_flush_ state (draw_buffer= 0x4c2df00, read_buffer= 0x4c2df00, state=( COGL_FRAMEBUFFE R_STATE_ BIND | COGL_FRAMEBUFFE R_STATE_ VIEWPORT | COGL_FRAMEBUFFE R_STATE_ CLIP | COGL_FRAMEBUFFE R_STATE_ DITHER | COGL_FRAMEBUFFE R_STATE_ MODELVIEW | COGL_FRAMEBUFFE R_STATE_ PROJECTION | COGL_FRAMEBUFFE R_STATE_ COLOR_MASK | COGL_FRAMEBUFFE R_STATE_ FRONT_FACE_ WINDING) ) at ./driver/ gl/cogl- framebuffer- gl.c:311 er_clear4f (framebuffer= 0x4c2df00, buffers= buffers@ entry=1, red=0, green=0, blue=0, alpha=0) at ./cogl- framebuffer. c:369
_cogl_set_error (error=
_cogl_
cogl_framebuff
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cogl_framebuff