I would agree, the interface to the old version of the game was vastly superior
in appearance, performance and general useability. Plus it did not have any
noticeable bugs. The new version seems like a rather incomplete alpha release
rather than a production-worthy application. Besides this annoying seg-fault
bug, the new interface frequently bogs down to the point that screen refreshes
after block removal can take seconds to complete (and this is on a 4GB i5
machine doing nothing else significant). Additionally, some major functionality
remains unimplemented (undo for example). Makes me wish I knew something about
Gnome coding; it could be an interesting project to work on.
I would agree, the interface to the old version of the game was vastly superior
in appearance, performance and general useability. Plus it did not have any
noticeable bugs. The new version seems like a rather incomplete alpha release
rather than a production-worthy application. Besides this annoying seg-fault
bug, the new interface frequently bogs down to the point that screen refreshes
after block removal can take seconds to complete (and this is on a 4GB i5
machine doing nothing else significant). Additionally, some major functionality
remains unimplemented (undo for example). Makes me wish I knew something about
Gnome coding; it could be an interesting project to work on.
Stph