Of all the games packaged with lucid, the following don't work, and have the previously mentioned error:
quadrapassel
lightsoff
swell-foop
I feel I should note that gnibbles doesn't work either, but has a different (though possibly related) error:
(gnibbles:1451): Clutter-WARNING **: Unable to create a new stage: the glx backend does not support multiple stages.
The only reason I mention this is because I'm under the impression all the gnome games are somehow linked together. If I'm wrong, then I can open another bug.
Of all the games packaged with lucid, the following don't work, and have the previously mentioned error:
quadrapassel
lightsoff
swell-foop
I feel I should note that gnibbles doesn't work either, but has a different (though possibly related) error:
(gnibbles:1451): Clutter-WARNING **: Unable to create a new stage: the glx backend does not support multiple stages.
(gnibbles:1451): GLib-GObject- WARNING **: invalid (NULL) pointer instance
(gnibbles:1451): GLib-GObject- CRITICAL **: g_signal_ connect_ data: assertion `G_TYPE_ CHECK_INSTANCE (instance)' failed
(gnibbles:1451): Clutter-CRITICAL **: clutter_ stage_set_ color: assertion `CLUTTER_IS_STAGE (stage)' failed
(gnibbles:1451): Clutter-CRITICAL **: clutter_ actor_set_ size: assertion `CLUTTER_IS_ACTOR (self)' failed
(gnibbles:1451): Clutter-CRITICAL **: clutter_ stage_set_ user_resizable: assertion `CLUTTER_IS_STAGE (stage)' failed
Segmentation fault
The only reason I mention this is because I'm under the impression all the gnome games are somehow linked together. If I'm wrong, then I can open another bug.