I'm surprised that this happens each time you open your lid - check_gl_texture_size should be run exactly once per g-s-d process, since it caches the result.
I'll see what's happening with the server grab.
I'm surprised that this happens each time you open your lid - check_gl_ texture_ size should be run exactly once per g-s-d process, since it caches the result.
I'll see what's happening with the server grab.