Activity log for bug #1932484

Date Who What changed Old value New value Message
2021-06-18 09:47:22 Heinz Assmus bug added bug
2021-06-18 09:48:40 Heinz Assmus description during benchmarking Nvidia driver 418-server glamrk2 (2021.02) crashes in benchmark point '[bump] bump-render=height' and in '[jellyfish] <default>' and breaks immediately. glmark2-es2 runs without issues! tux@tux-Aspire-V5-573G:~$ glmark2 ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GT 750M/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 418.197.02 ======================================================= [build] use-vbo=false: FPS: 1214 FrameTime: 0.824 ms [build] use-vbo=true: FPS: 2391 FrameTime: 0.418 ms [texture] texture-filter=nearest: FPS: 2022 FrameTime: 0.495 ms [texture] texture-filter=linear: FPS: 2013 FrameTime: 0.497 ms [texture] texture-filter=mipmap: FPS: 2111 FrameTime: 0.474 ms [shading] shading=gouraud: FPS: 1926 FrameTime: 0.519 ms [shading] shading=blinn-phong-inf: FPS: 1924 FrameTime: 0.520 ms [shading] shading=phong: FPS: 1919 FrameTime: 0.521 ms [shading] shading=cel: FPS: 1927 FrameTime: 0.519 ms [bump] bump-render=high-poly: FPS: 1549 FrameTime: 0.646 ms [bump] bump-render=normals: FPS: 2392 FrameTime: 0.418 ms Error: Failed to add fragment shader from file None: Error: 0(15) : error C0000: syntax error, unexpected identifier, expecting "::" at token "highp" Error: 0(36) : warning C1503: undefined variable "TextureCoord" Error: 0(37) : warning C1503: undefined variable "TextureCoord" Error: 0(38) : warning C1503: undefined variable "TextureCoord" Error: [bump] bump-render=height: Set up failed [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1628 FrameTime: 0.614 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1289 FrameTime: 0.776 ms [pulsar] light=false:quads=5:texture=false: FPS: 2129 FrameTime: 0.470 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 903 FrameTime: 1.107 ms [desktop] effect=shadow:windows=4: FPS: 1177 FrameTime: 0.850 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 515 FrameTime: 1.942 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 845 FrameTime: 1.183 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 546 FrameTime: 1.832 ms [ideas] speed=duration: FPS: 2004 FrameTime: 0.499 ms [jellyfish] <default>: FPS: 1330 FrameTime: 0.752 ms Error: Failed to add fragment shader from file None: Error: 0(26) : warning C7022: unrecognized profile specifier "highp" Error: 0(26) : error C0502: syntax error at token "highp" Error: Error: Failed to add fragment shader from file None: Error: 0(75) : warning C7022: unrecognized profile specifier "highp" Error: 0(75) : error C0502: syntax error at token "highp" Error: [terrain] <default>:Speicherzugriffsfehler (Speicherabzug geschrieben) tux@tux-Aspire-V5-573G:~$ tux@tux-Aspire-V5-573G:~$ tux@tux-Aspire-V5-573G:~$ glmark2-es2 ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GT 750M/PCIe/SSE2 GL_VERSION: OpenGL ES 3.2 NVIDIA 418.197.02 ======================================================= [build] use-vbo=false: FPS: 1210 FrameTime: 0.826 ms [build] use-vbo=true: FPS: 2403 FrameTime: 0.416 ms [texture] texture-filter=nearest: FPS: 2015 FrameTime: 0.496 ms [texture] texture-filter=linear: FPS: 2005 FrameTime: 0.499 ms [texture] texture-filter=mipmap: FPS: 2107 FrameTime: 0.475 ms [shading] shading=gouraud: FPS: 1931 FrameTime: 0.518 ms [shading] shading=blinn-phong-inf: FPS: 1936 FrameTime: 0.517 ms [shading] shading=phong: FPS: 1924 FrameTime: 0.520 ms [shading] shading=cel: FPS: 1931 FrameTime: 0.518 ms [bump] bump-render=high-poly: FPS: 1550 FrameTime: 0.645 ms [bump] bump-render=normals: FPS: 2403 FrameTime: 0.416 ms [bump] bump-render=height: FPS: 2365 FrameTime: 0.423 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1625 FrameTime: 0.615 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1291 FrameTime: 0.775 ms [pulsar] light=false:quads=5:texture=false: FPS: 2116 FrameTime: 0.473 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 908 FrameTime: 1.101 ms [desktop] effect=shadow:windows=4: FPS: 1179 FrameTime: 0.848 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 514 FrameTime: 1.946 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 848 FrameTime: 1.179 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 548 FrameTime: 1.825 ms [ideas] speed=duration: FPS: 2006 FrameTime: 0.499 ms [jellyfish] <default>: FPS: 1322 FrameTime: 0.756 ms [terrain] <default>: FPS: 211 FrameTime: 4.739 ms [shadow] <default>: FPS: 1730 FrameTime: 0.578 ms [refract] <default>: FPS: 434 FrameTime: 2.304 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1932 FrameTime: 0.518 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1866 FrameTime: 0.536 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1924 FrameTime: 0.520 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1888 FrameTime: 0.530 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1889 FrameTime: 0.529 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1902 FrameTime: 0.526 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1905 FrameTime: 0.525 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1905 FrameTime: 0.525 ms ======================================================= glmark2 Score: 1627 ======================================================= tux@tux-Aspire-V5-573G:~$ Earlier versions (glmark2 (2014.03) ran without problems! during benchmarking Nvidia driver 418-server glamrk2 (2021.02) crashes in benchmark point '[bump] bump-render=height' and in '[jellyfish] <default>' and breaks immediately. glmark2-es2 runs without issues! tux@tux-Aspire-V5-573G:~$ glmark2 =======================================================     glmark2 2021.02 =======================================================     OpenGL Information     GL_VENDOR: NVIDIA Corporation     GL_RENDERER: GeForce GT 750M/PCIe/SSE2     GL_VERSION: 4.6.0 NVIDIA 418.197.02 ======================================================= [build] use-vbo=false: FPS: 1214 FrameTime: 0.824 ms [build] use-vbo=true: FPS: 2391 FrameTime: 0.418 ms [texture] texture-filter=nearest: FPS: 2022 FrameTime: 0.495 ms [texture] texture-filter=linear: FPS: 2013 FrameTime: 0.497 ms [texture] texture-filter=mipmap: FPS: 2111 FrameTime: 0.474 ms [shading] shading=gouraud: FPS: 1926 FrameTime: 0.519 ms [shading] shading=blinn-phong-inf: FPS: 1924 FrameTime: 0.520 ms [shading] shading=phong: FPS: 1919 FrameTime: 0.521 ms [shading] shading=cel: FPS: 1927 FrameTime: 0.519 ms [bump] bump-render=high-poly: FPS: 1549 FrameTime: 0.646 ms [bump] bump-render=normals: FPS: 2392 FrameTime: 0.418 ms Error: Failed to add fragment shader from file None: Error: 0(15) : error C0000: syntax error, unexpected identifier, expecting "::" at token "highp" Error: 0(36) : warning C1503: undefined variable "TextureCoord" Error: 0(37) : warning C1503: undefined variable "TextureCoord" Error: 0(38) : warning C1503: undefined variable "TextureCoord" Error: [bump] bump-render=height: Set up failed [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1628 FrameTime: 0.614 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1289 FrameTime: 0.776 ms [pulsar] light=false:quads=5:texture=false: FPS: 2129 FrameTime: 0.470 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 903 FrameTime: 1.107 ms [desktop] effect=shadow:windows=4: FPS: 1177 FrameTime: 0.850 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 515 FrameTime: 1.942 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 845 FrameTime: 1.183 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 546 FrameTime: 1.832 ms [ideas] speed=duration: FPS: 2004 FrameTime: 0.499 ms [jellyfish] <default>: FPS: 1330 FrameTime: 0.752 ms Error: Failed to add fragment shader from file None: Error: 0(26) : warning C7022: unrecognized profile specifier "highp" Error: 0(26) : error C0502: syntax error at token "highp" Error: Error: Failed to add fragment shader from file None: Error: 0(75) : warning C7022: unrecognized profile specifier "highp" Error: 0(75) : error C0502: syntax error at token "highp" Error: [terrain] <default>:Speicherzugriffsfehler (Speicherabzug geschrieben) tux@tux-Aspire-V5-573G:~$ tux@tux-Aspire-V5-573G:~$ tux@tux-Aspire-V5-573G:~$ glmark2-es2 =======================================================     glmark2 2021.02 =======================================================     OpenGL Information     GL_VENDOR: NVIDIA Corporation     GL_RENDERER: GeForce GT 750M/PCIe/SSE2     GL_VERSION: OpenGL ES 3.2 NVIDIA 418.197.02 ======================================================= [build] use-vbo=false: FPS: 1210 FrameTime: 0.826 ms [build] use-vbo=true: FPS: 2403 FrameTime: 0.416 ms [texture] texture-filter=nearest: FPS: 2015 FrameTime: 0.496 ms [texture] texture-filter=linear: FPS: 2005 FrameTime: 0.499 ms [texture] texture-filter=mipmap: FPS: 2107 FrameTime: 0.475 ms [shading] shading=gouraud: FPS: 1931 FrameTime: 0.518 ms [shading] shading=blinn-phong-inf: FPS: 1936 FrameTime: 0.517 ms [shading] shading=phong: FPS: 1924 FrameTime: 0.520 ms [shading] shading=cel: FPS: 1931 FrameTime: 0.518 ms [bump] bump-render=high-poly: FPS: 1550 FrameTime: 0.645 ms [bump] bump-render=normals: FPS: 2403 FrameTime: 0.416 ms [bump] bump-render=height: FPS: 2365 FrameTime: 0.423 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1625 FrameTime: 0.615 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1291 FrameTime: 0.775 ms [pulsar] light=false:quads=5:texture=false: FPS: 2116 FrameTime: 0.473 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 908 FrameTime: 1.101 ms [desktop] effect=shadow:windows=4: FPS: 1179 FrameTime: 0.848 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 514 FrameTime: 1.946 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 848 FrameTime: 1.179 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 548 FrameTime: 1.825 ms [ideas] speed=duration: FPS: 2006 FrameTime: 0.499 ms [jellyfish] <default>: FPS: 1322 FrameTime: 0.756 ms [terrain] <default>: FPS: 211 FrameTime: 4.739 ms [shadow] <default>: FPS: 1730 FrameTime: 0.578 ms [refract] <default>: FPS: 434 FrameTime: 2.304 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1932 FrameTime: 0.518 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1866 FrameTime: 0.536 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1924 FrameTime: 0.520 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1888 FrameTime: 0.530 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1889 FrameTime: 0.529 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1902 FrameTime: 0.526 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1905 FrameTime: 0.525 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1905 FrameTime: 0.525 ms =======================================================                                   glmark2 Score: 1627 ======================================================= tux@tux-Aspire-V5-573G:~$ Earlier versions (glmark2 (2014.03) ran without problems!
2021-06-18 10:19:45 Heinz Assmus description during benchmarking Nvidia driver 418-server glamrk2 (2021.02) crashes in benchmark point '[bump] bump-render=height' and in '[jellyfish] <default>' and breaks immediately. glmark2-es2 runs without issues! tux@tux-Aspire-V5-573G:~$ glmark2 =======================================================     glmark2 2021.02 =======================================================     OpenGL Information     GL_VENDOR: NVIDIA Corporation     GL_RENDERER: GeForce GT 750M/PCIe/SSE2     GL_VERSION: 4.6.0 NVIDIA 418.197.02 ======================================================= [build] use-vbo=false: FPS: 1214 FrameTime: 0.824 ms [build] use-vbo=true: FPS: 2391 FrameTime: 0.418 ms [texture] texture-filter=nearest: FPS: 2022 FrameTime: 0.495 ms [texture] texture-filter=linear: FPS: 2013 FrameTime: 0.497 ms [texture] texture-filter=mipmap: FPS: 2111 FrameTime: 0.474 ms [shading] shading=gouraud: FPS: 1926 FrameTime: 0.519 ms [shading] shading=blinn-phong-inf: FPS: 1924 FrameTime: 0.520 ms [shading] shading=phong: FPS: 1919 FrameTime: 0.521 ms [shading] shading=cel: FPS: 1927 FrameTime: 0.519 ms [bump] bump-render=high-poly: FPS: 1549 FrameTime: 0.646 ms [bump] bump-render=normals: FPS: 2392 FrameTime: 0.418 ms Error: Failed to add fragment shader from file None: Error: 0(15) : error C0000: syntax error, unexpected identifier, expecting "::" at token "highp" Error: 0(36) : warning C1503: undefined variable "TextureCoord" Error: 0(37) : warning C1503: undefined variable "TextureCoord" Error: 0(38) : warning C1503: undefined variable "TextureCoord" Error: [bump] bump-render=height: Set up failed [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1628 FrameTime: 0.614 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1289 FrameTime: 0.776 ms [pulsar] light=false:quads=5:texture=false: FPS: 2129 FrameTime: 0.470 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 903 FrameTime: 1.107 ms [desktop] effect=shadow:windows=4: FPS: 1177 FrameTime: 0.850 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 515 FrameTime: 1.942 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 845 FrameTime: 1.183 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 546 FrameTime: 1.832 ms [ideas] speed=duration: FPS: 2004 FrameTime: 0.499 ms [jellyfish] <default>: FPS: 1330 FrameTime: 0.752 ms Error: Failed to add fragment shader from file None: Error: 0(26) : warning C7022: unrecognized profile specifier "highp" Error: 0(26) : error C0502: syntax error at token "highp" Error: Error: Failed to add fragment shader from file None: Error: 0(75) : warning C7022: unrecognized profile specifier "highp" Error: 0(75) : error C0502: syntax error at token "highp" Error: [terrain] <default>:Speicherzugriffsfehler (Speicherabzug geschrieben) tux@tux-Aspire-V5-573G:~$ tux@tux-Aspire-V5-573G:~$ tux@tux-Aspire-V5-573G:~$ glmark2-es2 =======================================================     glmark2 2021.02 =======================================================     OpenGL Information     GL_VENDOR: NVIDIA Corporation     GL_RENDERER: GeForce GT 750M/PCIe/SSE2     GL_VERSION: OpenGL ES 3.2 NVIDIA 418.197.02 ======================================================= [build] use-vbo=false: FPS: 1210 FrameTime: 0.826 ms [build] use-vbo=true: FPS: 2403 FrameTime: 0.416 ms [texture] texture-filter=nearest: FPS: 2015 FrameTime: 0.496 ms [texture] texture-filter=linear: FPS: 2005 FrameTime: 0.499 ms [texture] texture-filter=mipmap: FPS: 2107 FrameTime: 0.475 ms [shading] shading=gouraud: FPS: 1931 FrameTime: 0.518 ms [shading] shading=blinn-phong-inf: FPS: 1936 FrameTime: 0.517 ms [shading] shading=phong: FPS: 1924 FrameTime: 0.520 ms [shading] shading=cel: FPS: 1931 FrameTime: 0.518 ms [bump] bump-render=high-poly: FPS: 1550 FrameTime: 0.645 ms [bump] bump-render=normals: FPS: 2403 FrameTime: 0.416 ms [bump] bump-render=height: FPS: 2365 FrameTime: 0.423 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1625 FrameTime: 0.615 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1291 FrameTime: 0.775 ms [pulsar] light=false:quads=5:texture=false: FPS: 2116 FrameTime: 0.473 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 908 FrameTime: 1.101 ms [desktop] effect=shadow:windows=4: FPS: 1179 FrameTime: 0.848 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 514 FrameTime: 1.946 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 848 FrameTime: 1.179 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 548 FrameTime: 1.825 ms [ideas] speed=duration: FPS: 2006 FrameTime: 0.499 ms [jellyfish] <default>: FPS: 1322 FrameTime: 0.756 ms [terrain] <default>: FPS: 211 FrameTime: 4.739 ms [shadow] <default>: FPS: 1730 FrameTime: 0.578 ms [refract] <default>: FPS: 434 FrameTime: 2.304 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1932 FrameTime: 0.518 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1866 FrameTime: 0.536 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1924 FrameTime: 0.520 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1888 FrameTime: 0.530 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1889 FrameTime: 0.529 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1902 FrameTime: 0.526 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1905 FrameTime: 0.525 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1905 FrameTime: 0.525 ms =======================================================                                   glmark2 Score: 1627 ======================================================= tux@tux-Aspire-V5-573G:~$ Earlier versions (glmark2 (2014.03) ran without problems! during benchmarking Nvidia driver 418-server glamrk2 (2021.02) crashes in benchmark point '[bump] bump-render=height' and in '[jellyfish] <default>' and breaks immediately. glmark2-es2 runs without issues! tux@tux-Aspire-V5-573G:~$ glmark2 =======================================================     glmark2 2021.02 =======================================================     OpenGL Information     GL_VENDOR: NVIDIA Corporation     GL_RENDERER: GeForce GT 750M/PCIe/SSE2     GL_VERSION: 4.6.0 NVIDIA 418.197.02 ======================================================= [build] use-vbo=false: FPS: 1214 FrameTime: 0.824 ms [build] use-vbo=true: FPS: 2391 FrameTime: 0.418 ms [texture] texture-filter=nearest: FPS: 2022 FrameTime: 0.495 ms [texture] texture-filter=linear: FPS: 2013 FrameTime: 0.497 ms [texture] texture-filter=mipmap: FPS: 2111 FrameTime: 0.474 ms [shading] shading=gouraud: FPS: 1926 FrameTime: 0.519 ms [shading] shading=blinn-phong-inf: FPS: 1924 FrameTime: 0.520 ms [shading] shading=phong: FPS: 1919 FrameTime: 0.521 ms [shading] shading=cel: FPS: 1927 FrameTime: 0.519 ms [bump] bump-render=high-poly: FPS: 1549 FrameTime: 0.646 ms [bump] bump-render=normals: FPS: 2392 FrameTime: 0.418 ms Error: Failed to add fragment shader from file None: Error: 0(15) : error C0000: syntax error, unexpected identifier, expecting "::" at token "highp" Error: 0(36) : warning C1503: undefined variable "TextureCoord" Error: 0(37) : warning C1503: undefined variable "TextureCoord" Error: 0(38) : warning C1503: undefined variable "TextureCoord" Error: [bump] bump-render=height: Set up failed [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1628 FrameTime: 0.614 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1289 FrameTime: 0.776 ms [pulsar] light=false:quads=5:texture=false: FPS: 2129 FrameTime: 0.470 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 903 FrameTime: 1.107 ms [desktop] effect=shadow:windows=4: FPS: 1177 FrameTime: 0.850 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 515 FrameTime: 1.942 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 845 FrameTime: 1.183 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 546 FrameTime: 1.832 ms [ideas] speed=duration: FPS: 2004 FrameTime: 0.499 ms [jellyfish] <default>: FPS: 1330 FrameTime: 0.752 ms Error: Failed to add fragment shader from file None: Error: 0(26) : warning C7022: unrecognized profile specifier "highp" Error: 0(26) : error C0502: syntax error at token "highp" Error: Error: Failed to add fragment shader from file None: Error: 0(75) : warning C7022: unrecognized profile specifier "highp" Error: 0(75) : error C0502: syntax error at token "highp" Error: [terrain] <default>:Speicherzugriffsfehler (Speicherabzug geschrieben) tux@tux-Aspire-V5-573G:~$ tux@tux-Aspire-V5-573G:~$ tux@tux-Aspire-V5-573G:~$ glmark2-es2 =======================================================     glmark2 2021.02 =======================================================     OpenGL Information     GL_VENDOR: NVIDIA Corporation     GL_RENDERER: GeForce GT 750M/PCIe/SSE2     GL_VERSION: OpenGL ES 3.2 NVIDIA 418.197.02 ======================================================= [build] use-vbo=false: FPS: 1210 FrameTime: 0.826 ms [build] use-vbo=true: FPS: 2403 FrameTime: 0.416 ms [texture] texture-filter=nearest: FPS: 2015 FrameTime: 0.496 ms [texture] texture-filter=linear: FPS: 2005 FrameTime: 0.499 ms [texture] texture-filter=mipmap: FPS: 2107 FrameTime: 0.475 ms [shading] shading=gouraud: FPS: 1931 FrameTime: 0.518 ms [shading] shading=blinn-phong-inf: FPS: 1936 FrameTime: 0.517 ms [shading] shading=phong: FPS: 1924 FrameTime: 0.520 ms [shading] shading=cel: FPS: 1931 FrameTime: 0.518 ms [bump] bump-render=high-poly: FPS: 1550 FrameTime: 0.645 ms [bump] bump-render=normals: FPS: 2403 FrameTime: 0.416 ms [bump] bump-render=height: FPS: 2365 FrameTime: 0.423 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1625 FrameTime: 0.615 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1291 FrameTime: 0.775 ms [pulsar] light=false:quads=5:texture=false: FPS: 2116 FrameTime: 0.473 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 908 FrameTime: 1.101 ms [desktop] effect=shadow:windows=4: FPS: 1179 FrameTime: 0.848 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 514 FrameTime: 1.946 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 848 FrameTime: 1.179 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 548 FrameTime: 1.825 ms [ideas] speed=duration: FPS: 2006 FrameTime: 0.499 ms [jellyfish] <default>: FPS: 1322 FrameTime: 0.756 ms [terrain] <default>: FPS: 211 FrameTime: 4.739 ms [shadow] <default>: FPS: 1730 FrameTime: 0.578 ms [refract] <default>: FPS: 434 FrameTime: 2.304 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1932 FrameTime: 0.518 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1866 FrameTime: 0.536 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1924 FrameTime: 0.520 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1888 FrameTime: 0.530 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1889 FrameTime: 0.529 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1902 FrameTime: 0.526 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1905 FrameTime: 0.525 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1905 FrameTime: 0.525 ms =======================================================                                   glmark2 Score: 1627 ======================================================= tux@tux-Aspire-V5-573G:~$ Earlier versions (glmark2 (2014.03) ran without problems! my computer: tux@tux-Aspire-V5-573G:~$ neofetch .-/+oossssoo+/-. tux@tux-Aspire-V5-573G `:+ssssssssssssssssss+:` ---------------------- -+ssssssssssssssssssyyssss+- OS: Ubuntu 20.04.2 LTS x86_64 .ossssssssssssssssssdMMMNysssso. Host: Aspire V5-573G TBD by /ssssssssssshdmmNNmmyNMMMMhssssss/ Kernel: 5.4.0-74-generic +ssssssssshmydMMMMMMMNddddyssssssss+ Uptime: 54 mins /sssssssshNMMMyhhyyyyhmNMMMNhssssssss/ Packages: 2932 (dpkg), 12 (snap) .ssssssssdMMMNhsssssssssshNMMMdssssssss. Shell: bash 5.1.8 +sssshhhyNMMNyssssssssssssyNMMMysssssss+ Resolution: 1920x1080 ossyNMMMNyMMhsssssssssssssshmmmhssssssso DE: MATE ossyNMMMNyMMhsssssssssssssshmmmhssssssso WM: Compiz +sssshhhyNMMNyssssssssssssyNMMMysssssss+ WM Theme: Radiant-MATE .ssssssssdMMMNhsssssssssshNMMMdssssssss. Theme: Mojave-light [GTK2/3] /sssssssshNMMMyhhyyyyhdNMMMNhssssssss/ Icons: Radiant-MATE [GTK2/3] +sssssssssdmydMMMMMMMMddddyssssssss+ Terminal: mate-terminal /ssssssssssshdmNNNNmyNMMMMhssssss/ Terminal Font: Ubuntu Mono 13 .ossssssssssssssssssdMMMNysssso. CPU: Intel i5-4200U (4) @ 2.600GHz -+sssssssssssssssssyyyssss+- GPU: NVIDIA GeForce GT 750M `:+ssssssssssssssssss+:` GPU: Intel Haswell-ULT .-/+oossssoo+/-. Memory: 1641MiB / 7845MiB
2021-06-18 10:28:04 Heinz Assmus description during benchmarking Nvidia driver 418-server glamrk2 (2021.02) crashes in benchmark point '[bump] bump-render=height' and in '[jellyfish] <default>' and breaks immediately. glmark2-es2 runs without issues! tux@tux-Aspire-V5-573G:~$ glmark2 =======================================================     glmark2 2021.02 =======================================================     OpenGL Information     GL_VENDOR: NVIDIA Corporation     GL_RENDERER: GeForce GT 750M/PCIe/SSE2     GL_VERSION: 4.6.0 NVIDIA 418.197.02 ======================================================= [build] use-vbo=false: FPS: 1214 FrameTime: 0.824 ms [build] use-vbo=true: FPS: 2391 FrameTime: 0.418 ms [texture] texture-filter=nearest: FPS: 2022 FrameTime: 0.495 ms [texture] texture-filter=linear: FPS: 2013 FrameTime: 0.497 ms [texture] texture-filter=mipmap: FPS: 2111 FrameTime: 0.474 ms [shading] shading=gouraud: FPS: 1926 FrameTime: 0.519 ms [shading] shading=blinn-phong-inf: FPS: 1924 FrameTime: 0.520 ms [shading] shading=phong: FPS: 1919 FrameTime: 0.521 ms [shading] shading=cel: FPS: 1927 FrameTime: 0.519 ms [bump] bump-render=high-poly: FPS: 1549 FrameTime: 0.646 ms [bump] bump-render=normals: FPS: 2392 FrameTime: 0.418 ms Error: Failed to add fragment shader from file None: Error: 0(15) : error C0000: syntax error, unexpected identifier, expecting "::" at token "highp" Error: 0(36) : warning C1503: undefined variable "TextureCoord" Error: 0(37) : warning C1503: undefined variable "TextureCoord" Error: 0(38) : warning C1503: undefined variable "TextureCoord" Error: [bump] bump-render=height: Set up failed [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1628 FrameTime: 0.614 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1289 FrameTime: 0.776 ms [pulsar] light=false:quads=5:texture=false: FPS: 2129 FrameTime: 0.470 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 903 FrameTime: 1.107 ms [desktop] effect=shadow:windows=4: FPS: 1177 FrameTime: 0.850 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 515 FrameTime: 1.942 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 845 FrameTime: 1.183 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 546 FrameTime: 1.832 ms [ideas] speed=duration: FPS: 2004 FrameTime: 0.499 ms [jellyfish] <default>: FPS: 1330 FrameTime: 0.752 ms Error: Failed to add fragment shader from file None: Error: 0(26) : warning C7022: unrecognized profile specifier "highp" Error: 0(26) : error C0502: syntax error at token "highp" Error: Error: Failed to add fragment shader from file None: Error: 0(75) : warning C7022: unrecognized profile specifier "highp" Error: 0(75) : error C0502: syntax error at token "highp" Error: [terrain] <default>:Speicherzugriffsfehler (Speicherabzug geschrieben) tux@tux-Aspire-V5-573G:~$ tux@tux-Aspire-V5-573G:~$ tux@tux-Aspire-V5-573G:~$ glmark2-es2 =======================================================     glmark2 2021.02 =======================================================     OpenGL Information     GL_VENDOR: NVIDIA Corporation     GL_RENDERER: GeForce GT 750M/PCIe/SSE2     GL_VERSION: OpenGL ES 3.2 NVIDIA 418.197.02 ======================================================= [build] use-vbo=false: FPS: 1210 FrameTime: 0.826 ms [build] use-vbo=true: FPS: 2403 FrameTime: 0.416 ms [texture] texture-filter=nearest: FPS: 2015 FrameTime: 0.496 ms [texture] texture-filter=linear: FPS: 2005 FrameTime: 0.499 ms [texture] texture-filter=mipmap: FPS: 2107 FrameTime: 0.475 ms [shading] shading=gouraud: FPS: 1931 FrameTime: 0.518 ms [shading] shading=blinn-phong-inf: FPS: 1936 FrameTime: 0.517 ms [shading] shading=phong: FPS: 1924 FrameTime: 0.520 ms [shading] shading=cel: FPS: 1931 FrameTime: 0.518 ms [bump] bump-render=high-poly: FPS: 1550 FrameTime: 0.645 ms [bump] bump-render=normals: FPS: 2403 FrameTime: 0.416 ms [bump] bump-render=height: FPS: 2365 FrameTime: 0.423 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1625 FrameTime: 0.615 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1291 FrameTime: 0.775 ms [pulsar] light=false:quads=5:texture=false: FPS: 2116 FrameTime: 0.473 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 908 FrameTime: 1.101 ms [desktop] effect=shadow:windows=4: FPS: 1179 FrameTime: 0.848 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 514 FrameTime: 1.946 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 848 FrameTime: 1.179 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 548 FrameTime: 1.825 ms [ideas] speed=duration: FPS: 2006 FrameTime: 0.499 ms [jellyfish] <default>: FPS: 1322 FrameTime: 0.756 ms [terrain] <default>: FPS: 211 FrameTime: 4.739 ms [shadow] <default>: FPS: 1730 FrameTime: 0.578 ms [refract] <default>: FPS: 434 FrameTime: 2.304 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1932 FrameTime: 0.518 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1866 FrameTime: 0.536 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1924 FrameTime: 0.520 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1888 FrameTime: 0.530 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1889 FrameTime: 0.529 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1902 FrameTime: 0.526 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1905 FrameTime: 0.525 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1905 FrameTime: 0.525 ms =======================================================                                   glmark2 Score: 1627 ======================================================= tux@tux-Aspire-V5-573G:~$ Earlier versions (glmark2 (2014.03) ran without problems! my computer: tux@tux-Aspire-V5-573G:~$ neofetch .-/+oossssoo+/-. tux@tux-Aspire-V5-573G `:+ssssssssssssssssss+:` ---------------------- -+ssssssssssssssssssyyssss+- OS: Ubuntu 20.04.2 LTS x86_64 .ossssssssssssssssssdMMMNysssso. Host: Aspire V5-573G TBD by /ssssssssssshdmmNNmmyNMMMMhssssss/ Kernel: 5.4.0-74-generic +ssssssssshmydMMMMMMMNddddyssssssss+ Uptime: 54 mins /sssssssshNMMMyhhyyyyhmNMMMNhssssssss/ Packages: 2932 (dpkg), 12 (snap) .ssssssssdMMMNhsssssssssshNMMMdssssssss. Shell: bash 5.1.8 +sssshhhyNMMNyssssssssssssyNMMMysssssss+ Resolution: 1920x1080 ossyNMMMNyMMhsssssssssssssshmmmhssssssso DE: MATE ossyNMMMNyMMhsssssssssssssshmmmhssssssso WM: Compiz +sssshhhyNMMNyssssssssssssyNMMMysssssss+ WM Theme: Radiant-MATE .ssssssssdMMMNhsssssssssshNMMMdssssssss. Theme: Mojave-light [GTK2/3] /sssssssshNMMMyhhyyyyhdNMMMNhssssssss/ Icons: Radiant-MATE [GTK2/3] +sssssssssdmydMMMMMMMMddddyssssssss+ Terminal: mate-terminal /ssssssssssshdmNNNNmyNMMMMhssssss/ Terminal Font: Ubuntu Mono 13 .ossssssssssssssssssdMMMNysssso. CPU: Intel i5-4200U (4) @ 2.600GHz -+sssssssssssssssssyyyssss+- GPU: NVIDIA GeForce GT 750M `:+ssssssssssssssssss+:` GPU: Intel Haswell-ULT .-/+oossssoo+/-. Memory: 1641MiB / 7845MiB during benchmarking Nvidia driver 418-server glamrk2 (2021.02) crashes in benchmark point '[bump] bump-render=height' and in '[jellyfish] <default>' and breaks immediately. glmark2-es2 runs without issues! tux@tux-Aspire-V5-573G:~$ glmark2 =======================================================     glmark2 2021.02 =======================================================     OpenGL Information     GL_VENDOR: NVIDIA Corporation     GL_RENDERER: GeForce GT 750M/PCIe/SSE2     GL_VERSION: 4.6.0 NVIDIA 418.197.02 ======================================================= [build] use-vbo=false: FPS: 1214 FrameTime: 0.824 ms [build] use-vbo=true: FPS: 2391 FrameTime: 0.418 ms [texture] texture-filter=nearest: FPS: 2022 FrameTime: 0.495 ms [texture] texture-filter=linear: FPS: 2013 FrameTime: 0.497 ms [texture] texture-filter=mipmap: FPS: 2111 FrameTime: 0.474 ms [shading] shading=gouraud: FPS: 1926 FrameTime: 0.519 ms [shading] shading=blinn-phong-inf: FPS: 1924 FrameTime: 0.520 ms [shading] shading=phong: FPS: 1919 FrameTime: 0.521 ms [shading] shading=cel: FPS: 1927 FrameTime: 0.519 ms [bump] bump-render=high-poly: FPS: 1549 FrameTime: 0.646 ms [bump] bump-render=normals: FPS: 2392 FrameTime: 0.418 ms Error: Failed to add fragment shader from file None: Error: 0(15) : error C0000: syntax error, unexpected identifier, expecting "::" at token "highp" Error: 0(36) : warning C1503: undefined variable "TextureCoord" Error: 0(37) : warning C1503: undefined variable "TextureCoord" Error: 0(38) : warning C1503: undefined variable "TextureCoord" Error: [bump] bump-render=height: Set up failed [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1628 FrameTime: 0.614 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1289 FrameTime: 0.776 ms [pulsar] light=false:quads=5:texture=false: FPS: 2129 FrameTime: 0.470 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 903 FrameTime: 1.107 ms [desktop] effect=shadow:windows=4: FPS: 1177 FrameTime: 0.850 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 515 FrameTime: 1.942 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 845 FrameTime: 1.183 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 546 FrameTime: 1.832 ms [ideas] speed=duration: FPS: 2004 FrameTime: 0.499 ms [jellyfish] <default>: FPS: 1330 FrameTime: 0.752 ms Error: Failed to add fragment shader from file None: Error: 0(26) : warning C7022: unrecognized profile specifier "highp" Error: 0(26) : error C0502: syntax error at token "highp" Error: Error: Failed to add fragment shader from file None: Error: 0(75) : warning C7022: unrecognized profile specifier "highp" Error: 0(75) : error C0502: syntax error at token "highp" Error: [terrain] <default>:Speicherzugriffsfehler (Speicherabzug geschrieben) tux@tux-Aspire-V5-573G:~$ tux@tux-Aspire-V5-573G:~$ tux@tux-Aspire-V5-573G:~$ glmark2-es2 =======================================================     glmark2 2021.02 =======================================================     OpenGL Information     GL_VENDOR: NVIDIA Corporation     GL_RENDERER: GeForce GT 750M/PCIe/SSE2     GL_VERSION: OpenGL ES 3.2 NVIDIA 418.197.02 ======================================================= [build] use-vbo=false: FPS: 1210 FrameTime: 0.826 ms [build] use-vbo=true: FPS: 2403 FrameTime: 0.416 ms [texture] texture-filter=nearest: FPS: 2015 FrameTime: 0.496 ms [texture] texture-filter=linear: FPS: 2005 FrameTime: 0.499 ms [texture] texture-filter=mipmap: FPS: 2107 FrameTime: 0.475 ms [shading] shading=gouraud: FPS: 1931 FrameTime: 0.518 ms [shading] shading=blinn-phong-inf: FPS: 1936 FrameTime: 0.517 ms [shading] shading=phong: FPS: 1924 FrameTime: 0.520 ms [shading] shading=cel: FPS: 1931 FrameTime: 0.518 ms [bump] bump-render=high-poly: FPS: 1550 FrameTime: 0.645 ms [bump] bump-render=normals: FPS: 2403 FrameTime: 0.416 ms [bump] bump-render=height: FPS: 2365 FrameTime: 0.423 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1625 FrameTime: 0.615 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1291 FrameTime: 0.775 ms [pulsar] light=false:quads=5:texture=false: FPS: 2116 FrameTime: 0.473 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 908 FrameTime: 1.101 ms [desktop] effect=shadow:windows=4: FPS: 1179 FrameTime: 0.848 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 514 FrameTime: 1.946 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 848 FrameTime: 1.179 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 548 FrameTime: 1.825 ms [ideas] speed=duration: FPS: 2006 FrameTime: 0.499 ms [jellyfish] <default>: FPS: 1322 FrameTime: 0.756 ms [terrain] <default>: FPS: 211 FrameTime: 4.739 ms [shadow] <default>: FPS: 1730 FrameTime: 0.578 ms [refract] <default>: FPS: 434 FrameTime: 2.304 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1932 FrameTime: 0.518 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1866 FrameTime: 0.536 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1924 FrameTime: 0.520 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1888 FrameTime: 0.530 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1889 FrameTime: 0.529 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1902 FrameTime: 0.526 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1905 FrameTime: 0.525 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1905 FrameTime: 0.525 ms =======================================================                                   glmark2 Score: 1627 ======================================================= tux@tux-Aspire-V5-573G:~$ Earlier versions (glmark2 (2014.03) ran without problems! Benchmarking Intel driver runs without issues with glmark2 (2021.02)! my computer: tux@tux-Aspire-V5-573G:~$ neofetch             .-/+oossssoo+/-. tux@tux-Aspire-V5-573G         `:+ssssssssssssssssss+:` ----------------------       -+ssssssssssssssssssyyssss+- OS: Ubuntu 20.04.2 LTS x86_64     .ossssssssssssssssssdMMMNysssso. Host: Aspire V5-573G TBD by    /ssssssssssshdmmNNmmyNMMMMhssssss/ Kernel: 5.4.0-74-generic   +ssssssssshmydMMMMMMMNddddyssssssss+ Uptime: 54 mins  /sssssssshNMMMyhhyyyyhmNMMMNhssssssss/ Packages: 2932 (dpkg), 12 (snap) .ssssssssdMMMNhsssssssssshNMMMdssssssss. Shell: bash 5.1.8 +sssshhhyNMMNyssssssssssssyNMMMysssssss+ Resolution: 1920x1080 ossyNMMMNyMMhsssssssssssssshmmmhssssssso DE: MATE ossyNMMMNyMMhsssssssssssssshmmmhssssssso WM: Compiz +sssshhhyNMMNyssssssssssssyNMMMysssssss+ WM Theme: Radiant-MATE .ssssssssdMMMNhsssssssssshNMMMdssssssss. Theme: Mojave-light [GTK2/3]  /sssssssshNMMMyhhyyyyhdNMMMNhssssssss/ Icons: Radiant-MATE [GTK2/3]   +sssssssssdmydMMMMMMMMddddyssssssss+ Terminal: mate-terminal    /ssssssssssshdmNNNNmyNMMMMhssssss/ Terminal Font: Ubuntu Mono 13     .ossssssssssssssssssdMMMNysssso. CPU: Intel i5-4200U (4) @ 2.600GHz       -+sssssssssssssssssyyyssss+- GPU: NVIDIA GeForce GT 750M         `:+ssssssssssssssssss+:` GPU: Intel Haswell-ULT             .-/+oossssoo+/-. Memory: 1641MiB / 7845MiB
2021-06-21 17:38:31 Launchpad Janitor glmark2 (Ubuntu): status New Confirmed
2021-06-21 17:38:47 martin lantz bug added subscriber martin lantz
2021-07-21 07:50:52 Edvin Rab bug added subscriber Edvin Rab
2023-04-20 10:09:49 Daniel van Vugt tags focal nvidia