glmark2 crashes in benchmark with Nvidia driver
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
glmark2 (Ubuntu) |
Confirmed
|
Undecided
|
Unassigned |
Bug Description
during benchmarking Nvidia driver 418-server glamrk2 (2021.02) crashes in benchmark point '[bump] bump-render=height' and in '[jellyfish] <default>' and breaks immediately.
glmark2-es2 runs without issues!
tux@tux-
=======
glmark2 2021.02
=======
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 750M/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 418.197.02
=======
[build] use-vbo=false: FPS: 1214 FrameTime: 0.824 ms
[build] use-vbo=true: FPS: 2391 FrameTime: 0.418 ms
[texture] texture-
[texture] texture-
[texture] texture-
[shading] shading=gouraud: FPS: 1926 FrameTime: 0.519 ms
[shading] shading=
[shading] shading=phong: FPS: 1919 FrameTime: 0.521 ms
[shading] shading=cel: FPS: 1927 FrameTime: 0.519 ms
[bump] bump-render=
[bump] bump-render=
Error: Failed to add fragment shader from file None:
Error: 0(15) : error C0000: syntax error, unexpected identifier, expecting "::" at token "highp"
Error: 0(36) : warning C1503: undefined variable "TextureCoord"
Error: 0(37) : warning C1503: undefined variable "TextureCoord"
Error: 0(38) : warning C1503: undefined variable "TextureCoord"
Error:
[bump] bump-render=height: Set up failed
[effect2d] kernel=
[effect2d] kernel=
[pulsar] light=false:
[desktop] blur-radius=
[desktop] effect=
[buffer] columns=
[buffer] columns=
[buffer] columns=
[ideas] speed=duration: FPS: 2004 FrameTime: 0.499 ms
[jellyfish] <default>: FPS: 1330 FrameTime: 0.752 ms
Error: Failed to add fragment shader from file None:
Error: 0(26) : warning C7022: unrecognized profile specifier "highp"
Error: 0(26) : error C0502: syntax error at token "highp"
Error:
Error: Failed to add fragment shader from file None:
Error: 0(75) : warning C7022: unrecognized profile specifier "highp"
Error: 0(75) : error C0502: syntax error at token "highp"
Error:
[terrain] <default>
tux@tux-
tux@tux-
tux@tux-
=======
glmark2 2021.02
=======
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 750M/PCIe/SSE2
GL_VERSION: OpenGL ES 3.2 NVIDIA 418.197.02
=======
[build] use-vbo=false: FPS: 1210 FrameTime: 0.826 ms
[build] use-vbo=true: FPS: 2403 FrameTime: 0.416 ms
[texture] texture-
[texture] texture-
[texture] texture-
[shading] shading=gouraud: FPS: 1931 FrameTime: 0.518 ms
[shading] shading=
[shading] shading=phong: FPS: 1924 FrameTime: 0.520 ms
[shading] shading=cel: FPS: 1931 FrameTime: 0.518 ms
[bump] bump-render=
[bump] bump-render=
[bump] bump-render=height: FPS: 2365 FrameTime: 0.423 ms
[effect2d] kernel=
[effect2d] kernel=
[pulsar] light=false:
[desktop] blur-radius=
[desktop] effect=
[buffer] columns=
[buffer] columns=
[buffer] columns=
[ideas] speed=duration: FPS: 2006 FrameTime: 0.499 ms
[jellyfish] <default>: FPS: 1322 FrameTime: 0.756 ms
[terrain] <default>: FPS: 211 FrameTime: 4.739 ms
[shadow] <default>: FPS: 1730 FrameTime: 0.578 ms
[refract] <default>: FPS: 434 FrameTime: 2.304 ms
[conditionals] fragment-
[conditionals] fragment-
[conditionals] fragment-
[function] fragment-
[function] fragment-
[loop] fragment-
[loop] fragment-
[loop] fragment-
=======
=======
tux@tux-
Earlier versions (glmark2 (2014.03) ran without problems!
Benchmarking Intel driver runs without issues with glmark2 (2021.02)!
my computer:
tux@tux-
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description: | updated |
description: | updated |
description: | updated |
tags: | added: focal nvidia |
Status changed to 'Confirmed' because the bug affects multiple users.