gamin eats cpu cycles constantly

Bug #3814 reported by Yi Qiang on 2005-11-02
This bug report is a duplicate of:  Bug #36581: gam_server consumes lots of cpu time. Edit Remove
Affects Status Importance Assigned to Milestone
gamin (Ubuntu)

Bug Description

gam_server always seems to take around 10% cpu utilization even when the system is idle. This is fine when doing non resource intensive tasks, but if you try to play a game for example, you will notice a 'stutter' (this can be seen in quake4 for example). There have been two upstream releases so far but a quick glance at the ChangeLog doesn't reveal a particular 'fix' for this problem.


Yi Qiang (yqiang) wrote :

Architecture: amd64
Version: 0.1.5-0ubuntu1

libgamin0: Version: 0.1.5-0ubuntu1

Sitsofe Wheeler (sitsofe) wrote :

This bug has bee reported all over the place. One thing it might be helpful to check for is whether dmesg reports a double free, inidicating whether your home directory is being mounted off another machine and whether following the debugging steps mentioned in shed any light on the subject.

Also see

Changed in gamin:
status: New → NeedInfo
Alexandre Otto Strube (surak) wrote :

Yi, Sitsofe, any news on this issue? Bugzilla says it's unconfirmed yet.

Launchpad Janitor (janitor) wrote :

[Expired for gamin (Ubuntu) because there has been no activity for 60 days.]

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