For some strange reason I hooked up that old computer again, and upgraded to ibex, still no go:
petter@nattbrygga:~$ fretsonfire Traceback (most recent call last): File "./FretsOnFire.py", line 69, in <module> menu = MainMenu(engine, songName = songName) File "/usr/share/games/fretsonfire/game/MainMenu.py", line 47, in __init__ self.engine.loadSvgDrawing(self, "background", "keyboard.svg") File "/usr/share/games/fretsonfire/game/GameEngine.py", line 312, in loadSvgDrawing return self.data.loadSvgDrawing(target, name, fileName, textureSize) File "/usr/share/games/fretsonfire/game/Data.py", line 106, in loadSvgDrawing drawing = self.resource.load(target, name, lambda: SvgDrawing(self.svg, fileName), synch = True) File "/usr/share/games/fretsonfire/game/Resource.py", line 157, in load return l.finish() File "/usr/share/games/fretsonfire/game/Resource.py", line 68, in load self.result = self.function() File "/usr/share/games/fretsonfire/game/Data.py", line 106, in <lambda> drawing = self.resource.load(target, name, lambda: SvgDrawing(self.svg, fileName), synch = True) File "/usr/share/games/fretsonfire/game/Svg.py", line 544, in __init__ self.texture = Texture(bitmapFile) File "/usr/share/games/fretsonfire/game/Texture.py", line 202, in __init__ self.loadFile(name) File "/usr/share/games/fretsonfire/game/Texture.py", line 206, in loadFile self.loadImage(Image.open(name)) File "/usr/share/games/fretsonfire/game/Texture.py", line 214, in loadImage self.loadRaw(image.size, string, GL_RGBA, 4) File "/usr/share/games/fretsonfire/game/Texture.py", line 299, in loadRaw gluBuild2DMipmaps(self.glTarget, components, w, h, format, GL_UNSIGNED_BYTE, string) File "/usr/lib/python2.5/site-packages/OpenGL/error.py", line 194, in glCheckError baseOperation = baseOperation, OpenGL.error.GLError: GLError( err = 1281, description = 'invalid value', baseOperation = gluBuild2DMipmaps, cArguments = ( GL_TEXTURE_2D, 4, 958, 272, GL_RGBA, GL_UNSIGNED_BYTE, '\x00\x00\x00\x00\x00\x00\x00\x00\x00..., ), result = 0 ) petter@nattbrygga:~$
Looks rather like a python problem, as the official binary version works, but very slow...
For some strange reason I hooked up that old computer again, and upgraded to ibex, still no go:
petter@ nattbrygga: ~$ fretsonfire games/fretsonfi re/game/ MainMenu. py", line 47, in __init__ engine. loadSvgDrawing( self, "background", "keyboard.svg") games/fretsonfi re/game/ GameEngine. py", line 312, in loadSvgDrawing loadSvgDrawing( target, name, fileName, textureSize) games/fretsonfi re/game/ Data.py" , line 106, in loadSvgDrawing load(target, name, lambda: SvgDrawing( self.svg, fileName), synch = True) games/fretsonfi re/game/ Resource. py", line 157, in load games/fretsonfi re/game/ Resource. py", line 68, in load games/fretsonfi re/game/ Data.py" , line 106, in <lambda> load(target, name, lambda: SvgDrawing( self.svg, fileName), synch = True) games/fretsonfi re/game/ Svg.py" , line 544, in __init__ games/fretsonfi re/game/ Texture. py", line 202, in __init__ loadFile( name) games/fretsonfi re/game/ Texture. py", line 206, in loadFile loadImage( Image.open( name)) games/fretsonfi re/game/ Texture. py", line 214, in loadImage loadRaw( image.size, string, GL_RGBA, 4) games/fretsonfi re/game/ Texture. py", line 299, in loadRaw ipmaps( self.glTarget, components, w, h, format, GL_UNSIGNED_BYTE, string) python2. 5/site- packages/ OpenGL/ error.py" , line 194, in glCheckError error.GLError: GLError( x00\x00\ x00\x00\ x00\x00\ x00\x00. .., nattbrygga: ~$
Traceback (most recent call last):
File "./FretsOnFire.py", line 69, in <module>
menu = MainMenu(engine, songName = songName)
File "/usr/share/
self.
File "/usr/share/
return self.data.
File "/usr/share/
drawing = self.resource.
File "/usr/share/
return l.finish()
File "/usr/share/
self.result = self.function()
File "/usr/share/
drawing = self.resource.
File "/usr/share/
self.texture = Texture(bitmapFile)
File "/usr/share/
self.
File "/usr/share/
self.
File "/usr/share/
self.
File "/usr/share/
gluBuild2DM
File "/usr/lib/
baseOperation = baseOperation,
OpenGL.
err = 1281,
description = 'invalid value',
baseOperation = gluBuild2DMipmaps,
cArguments = (
GL_TEXTURE_2D,
4,
958,
272,
GL_RGBA,
GL_UNSIGNED_BYTE,
'\x00\
),
result = 0
)
petter@
Looks rather like a python problem, as the official binary version works, but very slow...